Is there any documentation related to gaming performance? I’ve got this idea stuck in my head that glasswire is slowing down packets while playing CS:GO, Dota, etc.
For instance heres an old network config, I can’t imagine any firewall playing nicely.
rate 80000 // Maximum Download Bandwidth in byte per second.
cl_cmdrate 128 // Maximum Command Packets per second, sending to the Server.
cl_updaterate 128 // Maximum number of Update Packets per second received from the Server.
cl_interp 0
cl_interp_ratio 2
We use the Windows Firewall API, so Windows Firewall is running if GlassWire is or not. The reason we chose to use the Windows Firewall API is because it uses less resources and is compatible with almost all Windows software.